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In this third episode of the incredibly successful series, players are immersed in the golden age of exploration and trade, where they set out to discover and inhabit new islands – islands that will soon be home to huge cities.
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is a unique empire building simulation set in the 17th century. In this third episode of the incredibly successful series, players are immersed in the golden age of exploration and trade, where they set out to discover and inhabit new islands – (Known as "Anno 1701" in the UK/EU) 1701 A.D.
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(This isn't a reasonable perspective to have towards a company, on its own, but serves to give us a reasonable baseline from which to consider their profit assessments. There's also the realization that, since companies are presumably making new base sales (at current retail pricing) on the original game to begin with, by modernizing it, strictly speaking you don't actually have to add ANY cost to a game, in some cases, to acquire reasonable profits relative to effort invested.
#Games like anno 1701 Patch#
This ends up raising two major points of issue: First, that the price is equivalent to a newly released game (while that makes sense for a remake, it's ludicrous for a remaster even before you consider effort involved, given that you're by definition doing less work than for the initial release, as most of the work has already been done for you), and second, that existing owners are rarely given reasonable discounts, and when they are given a discount at all (reasonable or otherwise), they're typically just a release discount, meaning you only get it if you're willing to pay full price for a patch DLC. Meaning that with present pricing associations, even an inflated price valuation'd put the content at +$15 at most Pricing above that is really solely the domain of these remasters (and the most scummy and bizarre of microtransaction games). While over-priced micro DLCs have become the norm in the industry in more recent years, we're still talking about content increases that're usually far more in line with a smaller DLC than a larger DLC, nevermind a full expansion or especially a full game release. While stability fixes are theoretically also included, the overall pricing relative to effort is in the +$5-10 range (depending on scope of changes), not the +$20-30. Generally speaking, anything that's usually coverable (and typically covered!) by very basic mods, should not warrant a huge price increase.